inline void Camera::SetEyePos(const float x,const float y,const float z)
{
	eyePos.x=x;
	eyePos.y=y;
	eyePos.z=z;
}
inline void Camera::SetLook(const float x,const float y,const float z)
{
	lookVec.x=x;
	lookVec.y=y;
	lookVec.z=z;
}
inline void Camera::SetUpVector(const float x,const float y,const float z)
{
	upVec.x=x;
	upVec.y=y;
	upVec.z=z;
}
inline void Camera::SetRightVector(const float x,const float y,const float z)
{
	riVec.x=x;
	riVec.y=y;
	riVec.z=z;
}

inline const D3DXVECTOR3& Camera::GetEyePos(void) const
{return eyePos;}
inline const D3DXVECTOR3& Camera::GetLook(void) const
{return lookVec;}
inline const D3DXVECTOR3& Camera::GetUpVector(void) const
{return upVec;}
inline const D3DXVECTOR3& Camera::GetRightVector(void) const
{return riVec;}
